Archive for October, 2009

“Bump” your way to hidden areas on ODST

The Secret Glyph Project have been hard at work and have figured out what was causing the doors in Sector 8 to disappear (see The ODST glyphs *DO NOT* unlock a door!” and Confirmed: ODST door disappearance is a glitch) and got in working in other sectors!

They’ve wrapped it up nicely in this Youtube video which servers as both a demonstration and tutorial.

For detailed information on how to repeat it and how it works check out their discussion forum and get “bumping”!

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Confirmed: ODST door disappearance is a glitch

I’ve just gone back to the in-game video of me showing a friend the disappearing door in Sector 8 (see my previous post for details) and I checked out Sector 8 before and after the door disappears. This is nothing more than a repeatable glitch.

In comparison to the fully loaded sector when the door is missing the following applies:

3 areas used as the SI supply drops are now open (not just the 1 originally discovered).
The grunts and turrets are not loaded in one of the circular areas.
Adverts for cars are missing from the walls.
Various items are not loaded such as the Opticon health dispensers and stand alone terminals (such as the one near the shotgun).

So it’s a case of good work on finding a glitch, now can we do this on other sectors to access even more areas that should be blocked off?

JSM26 has uploaded an ODST video to his Bungie.net file share showing missing Opticon dispensers and de-loaded doors in the starting sector. Further evidence that the ODST modified Halo 3 engine has glitches, possibly exploitable to access other blocked off areas the designers never wanted us to get to…

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The ODST glyphs *DO NOT* unlock a door!

There’s been quite a bit of excitement over at Bungie.net recently, someone noticed that if you look at some of the glowing Covenant glyphs in Sector 6 resulted in two doors in Sector 8 disappearing allowing access to a previously blocked off area and an empty supply drop.  The Secret Glyph Project got on the wagon and produced a video demonstrating the effect and a whole slew of sub-forums were created to track this phenomenon.

I’m sad to say that  the doors disappear from what appears to be a loading glitch, not from looking at any glyphs. Here’s how I determined this, I encourage you to try this to replicate the results:

Having completed the game I loaded up New Mombasa Streets,  immediately got myself a mongoose and headed to Sector 8 to check on the door.  At this point I should point out that at no time after getting the mongoose did I have the visor on. The door was closed as expected.
I then drove over to Sector 6 and without turning on my visor walked up to the covenant sniper rifle next to the Elites, picked it up and got back on my mongoose (parked near to the Sector exit). I then drove immediately back to the door which was now open with no glyphs sighted.

If you look at a map you’ll see that Sector 8 is actually a twisted mirror of Sector 3 and if you look closely you’ll see that Sector 3 also has a room with funny tiles on it matching the location and design of the one in Sector 8. If you go to this area you’ll immediately feel at home and easily spot the Security door as placed in a mirror fashion to the one in Sector 8. This door opens…

So, it’s my belief that this is just fall out to the way the game engine loads the levels and nothing at all to do with the glyphs, it’s just coincidence that they are located in the area you need to go to de-load the doors.

Certain glyphs lead you to keys areas so for me it’s pretty clear that the glyphs are there for player guidance and to add an air of mystery. Give it it a go, try the experiment above and let me know your results.

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