The Asset-O-Matic is coming along nicely now. The database code has been completed and I’m now planning the best way to display the stored information, this is where a public beta will help no end with people feeding back as to what they want to see and how. Speed wise things are looking a lot better, I have just scanned my current game history (1150 games) and it took 19 minutes 50 seconds. A vast improvement from the original 50 minutes for 1000(ish) games.
I’ve got an occasional memory leak to track down, it’s currently escaping me as everything I create is destroyed correctly and the leak can occur on searches that previously had no problems. It’s a little random and hard to repeat on a regular basis so the first beta might come with a warning to restart the application for every new game history you scan as it’d be a shame to hold off on release for such a minor and occasional problem.
Update
I’ve fixed the memory leak, when scanning a gamertag with only a couple of games played the downloader threads would occasionally finish before the scanning thread had processed the games. Another bug left over from when I upped the amount of downloader threads from 1 to 5.
Piggle loves playing Halo 3 and I do to, you’d think this was a marriage made in heaven yes? Actually, as great as always having partner for team games is, sharing a screen on Halo 3 is very frustrating, especially on Team Swat. Halo not only halves the screen horizontally but also crops the left and right sides of the screen to keep the aspect ratio. Think of it as playing from the house across the road, peering at your TV through the window. So yesterday I surprised Piggle with her very own Xbox 360 Pro, welcoming the world of Strict NAT Hell into my home at the same time.
