Posts Tagged Halo 3

Beta 3?

Halo 3 Asset-O-Matic Beta 3

Halo 3 Asset-O-Matic Beta 3

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Halo 3 Asset-O-Matic Beta 2

Halo 3 Asset-O-Matic Beta 2 is finished, tested and confirmed working with the redesign of Bungie.net :)

This is a hot fix build, all previously created databases are fully compatible with this version. I’m considering implementing support for Custom Games and Campaign game history but this will require the existing code being refactored, something I haven’t yet had time to do…

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Bungie updates website, Asset-O-Matic still required

I’d been holding off on doing more work on the Halo 3 Asset-O-Matic due to Bungie’s announcement that the File Share system was going to get a major overhaul. Bunige have done a great job of improving the basic system they had in place before but it despite all the improvements they have made it’s still not possible to bring up a list of Assets taken from games you were in, making the Halo 3 Asset-O-Matic still the only way to achieve this.

However
During the refit of the website Bungie made some major changes to the way Assets are displayed which break Asset-O-Matic :( I’ll be making a quick fix version to replace the current beta ASAP, a new beta with more features and bug fixes will be available in a month or two…

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Selected Asset-O-Matic databases

I’ve collected a few Asset-O-Matic search results from a few names you might find familiar ;) I’ll add a few more from Team Bungie when I get chance

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Halo 3 Asset-O-Matic FAQ

As people have been playing with the newly released Asset-O-Matic BETA I posted last night some common questions and problems have popped up..

  • You must extract the files from the zip before running the program.. You cannot run the file from zip as it may not be able to access the SQLite DLL and the search results are saved in the application directory, if this is a temp directory then there’s a good chance you won’t be able to find it or it might get deleted!
  • Once a search is complete the results are not automatically loaded, you must use the Load DB button to open the saved results.
  • Search results are stored in the application directory and are named gamertag_date_time.h3
  • Searches do take some time, to scan my game history of 1774 games takes approximately 20 minutes. Leave it running in the background, you can always load up some other search result files to keep you interested :)
  • If the staus bar is stuck at Scanning Bungie.net game history… and hasn’t changed after 5 minutes try closing the program and restarting the search

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Halo 3 Asset-O-Matic BETA

<update>
I should have included a game history file with the beta to keep you occupied whilst you’re scanning your own, here’s Ferrex’s game history. Just load the file into Halo 3 Asset-O-Matic using the Load DB button, you can continue any scans you’ve already started as viewing a scanned game history and downloading one are totally seperate :)
</update>

It’s not quite as complete as I had planned to release but due to not having enough time to refactor the code at the moment and a strong desire to get his tool into the publics hands I’m proud, and slightly worried, to present the Halo 3 Asset-O-Matic beta!

The usual cavets apply, if your PC explodes it is totally not my fault!
I strongly advise that you read the included README.txt as it explains the basic usage and what’s missing.

Please leave bug reports here so I can get them fixed as well as improving the UI and getting those features I had to cut out for this release back in!

Please link to this post rather than directly to the file, thanks!

Here’s a screenshot so you know what to expect ;)

Halo 3 Asset-O-Matic

Halo 3 Asset-O-Matic

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Game History Spotlight – Ferrex

Ferrex was part of the team working on Halo 3′s multiplayer option and has a short but interesting Game History.   Most importantly his list happens to have one of my favourite videos so far; check out the Betraytacular clip from the 2nd ever publicly recorded Halo 3 game.

I’m including Ferrex’s old Game History which includes Custom Games, future posts will be based on the current Bungie Game History with the Custom Games Filter applied.

Game History provided by the Halo 3 Asset-O-Matic:
One Flag on Sandtrap (21:07 19/09/07)
Team Slayer on The Pit (21:16 19/09/07)
Territories on Last Resort (21:39 19/09/07)
Vip on Valhalla (21:17 26/09/07)
Territories on Valhalla (01:21 27/09/07)
Elim Snipers on Valhalla (01:56 27/09/07)
Team Slayer on Isolation (03:53 28/09/07)
Team Slayer on Construct (04:02 28/09/07)
Slayer on The Pit (19:59 29/09/07)
Team Slayer on Narrows (05:20 30/09/07)
Territories on Valhalla (23:27 30/09/07)
Infection on Sandtrap (22:07 07/10/07)
Slayer on Sandtrap (22:34 07/10/07)
Save One Bullet on High Ground (08:13 31/10/07)
Save One Bullet on Last Resort (08:23 31/10/07)
Creeping Death on The Pit (19:22 31/10/07)
CreepingRockets on High Ground (19:59 31/10/07)
Team Slayer on The Pit (00:43 10/01/08)

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Game History amnesia

I was preparing a new post that listed Ferrex’s game history, it’s a short list but more importantly it also has one of my favourite videos in it.  It’s been over a month since I last scanned Ferrex’s Game History so I thought I’d best run a full update.

I was somewhat suprised when the latest scan came back with less results than the one I did in June. Comparing the two it appeared that some of the earlier games were no longer being listed on his Game History page.  After a brief comparison it was clear what was missing; Custom Games.  At some point in the last month it appears Bungie has stopped listing custom games in your Game History, I’m not wholly sure why this is but it’s somewhat of a disappointment as some of the best pictures and videos have been found on these games.

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Cold Storage is Fun

Halo 3 logo
;)

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Staff Captains Don’t Suck – Asset-O-Matic continues

Halo 3 logoI found time to start work on the Halo 3 Asset-O-Matic yesterday between rounds of Team Swat and whilst there’s still a lot of work to be done it’s progressing at a nice rate.

Before I go on, I have to wonder why Staff Captain’s get such a hard time in Halo 3? I was sat writing some code whilst waiting for a match to start only to hear H4NNIBAL uk giving me grief about my rank. Not my skill rank, but my not very important military rank. I questioned him about this and he told me what others had also echoed, people incorrectly think Staff Captains suck at Halo 3. I’m certainly not the best player out there but I’m not too shabby and my lack of progression is down to the vast number of social games I’ve played and the fact I hate free-for-all (where I found it very easy and fast to reach the 20 skill rank I needed to get Staff Captain status). The rest of my playing recently has been in mixed Team Swat where it’s very hard to progress at times due to some poor performances by those random players you’re teamed with. Some people work great as a team, some don’t and I’ve played my own fair share of bad games.

Speaking of which; I explained to H4NNIBAL uk that I was in the middle of programming and he seemed to think I was making up a lame excuse and proceed to tell me he was eating. And having a drink. And watching TV. All whilst playing Halo 3. Sorry to break it to you H4NNIBAL uk, I wasn’t lying, I was actually working on a project and it happened to error during our game. I also wasn’t making excuses when I told you I suck at Schwatguns, I really do suck at it, give me regular Swat any day :)

Enough with Halo 3 and ignorance though, here’s a brief run down of the changes:
Saturday was mainly spent adding code to allow fast and effective ordering by date which meant another database schema change. After that was implemented and tested I set to work updating the popup menu items and adding their functuality. I’ve still got one popup menu item to work on but that’s on hold until I refactor the code into a nice tidy class.
Sunday was mainly spent working on the template code. Templates are a handy way to output your saved data in any format you wish. It’s mainly designed for creating html output like this:
Slayer on Valhalla (13:03 26/09/07) – 1 screens, 0 clips
Slayer on Sandtrap (13:31 26/09/07) – 2 screens, 1 clips
Hammerzeit on The Pit (16:17 27/09/07) – 5 screens, 0 clips
Oddball on Guardian (20:38 27/09/07) – 3 screens, 0 clips
Slayer on Snowbound (21:13 27/09/07) – 3 screens, 1 clips
VIP on Isolation (00:20 30/09/07) – 2 screens, 0 clips
Ninjanaut on The Pit (20:39 30/09/07) – 1 screens, 0 clips
Team Slayer on High Ground (21:45 05/10/07) – 3 screens, 0 clips
Big Team Slayer on Sandtrap (15:39 07/10/07) – 5 screens, 0 clips
Slayer on The Pit (22:30 09/10/07) – 3 screens, 0 clips
Territories on Last Resort (20:36 10/10/07) – 1 screens, 0 clips
Big Team Slayer on Sandtrap (20:55 10/10/07) – 3 screens, 0 clips
Slayer on Sandtrap (22:56 13/10/07) – 0 screens, 1 clips
Team Slayer on The Pit (01:53 14/10/07) – 0 screens, 1 clips
Multi Flag CTF on Valhalla (17:55 20/10/07) – 0 screens, 1 clips
Team Slayer on Narrows (21:26 21/10/07) – 1 screens, 2 clips
Team Slayer on Snowbound (21:53 21/10/07) – 0 screens, 1 clips
Shotty Snipers on Narrows (22:01 21/10/07) – 2 screens, 1 clips
Team Slayer on Narrows (21:48 23/10/07) – 0 screens, 1 clips
Eliminatio on Valhalla (20:45 24/10/07) – 2 screens, 0 clips
Big Team Slayer on Valhalla (20:29 03/11/07) – 0 screens, 1 clips
Multi Flag CTF on Valhalla (16:45 04/11/07) – 2 screens, 1 clips
VIP on Valhalla (23:56 04/11/07) – 3 screens, 1 clips
VIP on Valhalla (17:28 09/12/07) – 2 screens, 0 clips
Team Slayer on Rat’s Nest (19:32 11/12/07) – 8 screens, 0 clips
Multi Flag CTF on Sandtrap (19:01 22/12/07) – 20 screens, 1 clips
Big Team Slayer on Valhalla (22:59 26/12/07) – 1 screens, 0 clips
Shotty Snipers on High Ground (15:37 02/01/08) – 0 screens, 1 clips
Multi Flag CTF on Valhalla (19:59 13/01/08) – 1 screens, 0 clips
Team Slayer on Rat’s Nest (13:26 19/01/08) – 2 screens, 0 clips
Multi Flag CTF on Sandtrap (21:47 20/01/08) – 1 screens, 0 clips
Multi Flag CTF on Valhalla (23:23 04/02/08) – 3 screens, 2 clips
Team Slayer on Rat’s Nest (21:47 07/02/08) – 6 screens, 0 clips
Slayer on Isolation (21:56 20/02/08) – 0 screens, 1 clips
Multi Flag CTF on Sandtrap (00:40 24/02/08) – 0 screens, 2 clips
Neutral Assault on Standoff (18:45 24/02/08) – 0 screens, 1 clips
Team Slayer on Foundry (20:06 24/02/08) – 2 screens, 0 clips
Team Slayer on Rat’s Nest (22:57 03/03/08) – 6 screens, 0 clips
VIP on Rat’s Nest (22:03 04/03/08) – 0 screens, 1 clips
Multi Flag CTF on Standoff (22:27 05/03/08) – 0 screens, 1 clips
Team BRs on Standoff (11:03 08/03/08) – 1 screens, 0 clips
Team Rockets on Standoff (16:44 16/03/08) – 0 screens, 1 clips
Forge on Standoff (14:32 21/03/08) – 2 screens, 0 clips
Team Duel on Rat’s Nest (23:10 26/03/08) – 1 screens, 0 clips
Multi Flag BRs on Rat’s Nest (12:50 30/03/08) – 1 screens, 0 clips
Team Slayer on Last Resort (18:58 08/04/08) – 0 screens, 1 clips
Team Slayer on The Pit (22:55 18/04/08) – 0 screens, 1 clips
Neutral Assault on Avalanche (23:52 19/04/08) – 1 screens, 0 clips
Team SWAT on Guardian (13:39 08/06/08) – 1 screens, 0 clips
Team SWAT on Ghost Town (21:23 08/06/08) – 2 screens, 0 clips
Team SWAT on Ghost Town (21:59 16/06/08) – 0 screens, 1 clips

That’s every game I’ve played up to yesterday where assets exists. These assets can be made by myself or anyone else who played in that game, there’s a couple of videos I’m the star of that I didn’t know existed until I created this program!

The next stage is to start refactoring my code into a class as there is far too much duplication in places. At some point a public beta will arrive, until then I might start posting a few of the Bungie guys Asset-O-Matic results to keep you entertained ;)

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